If it were not there, I would then search and so on. If I were searching for an expected value of 48,500, I would search between. Using the between values, I would make a range around the value we calculated above. Remnant represents your trait experience as a 4-byte value, so we will use that data size as our search in Cheat Engine. Now, with the ballpark estimate, we can begin looking for the actual value. At some point, our example value got lowered to something around 48,500, so the difference between the expected rank experience and the current experience is what shows up in the experience bar (in this case, -1,000,000). In Remnant, the in-game experience value keeps track of experience across all trait rank levels and doesn’t reset to 0 every rank up. (Disclaimer: any traits acquired after using the orb will result in a lower xp calculation)įor an example case, let’s assume we have -1,000,000 experience, 20 traits, and used an orb of undoing, so our final value would be Otherwise, leave both values out of the calculation.
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